planning budget
Revisiting Replanning from Scratch: Real-Time Incremental Planning with Fast Almost-Surely Asymptotically Optimal Planners
Sabbadini, Mitchell E. C., Liu, Andrew H., Ruan, Joseph, Wilson, Tyler S., Kingston, Zachary, Gammell, Jonathan D.
Robots operating in changing environments either predict obstacle changes and/or plan quickly enough to react to them. Predictive approaches require a strong prior about the position and motion of obstacles. Reactive approaches require no assumptions about their environment but must replan quickly and find high-quality paths to navigate effectively. Reactive approaches often reuse information between queries to reduce planning cost. These techniques are conceptually sound but updating dense planning graphs when information changes can be computationally prohibitive. It can also require significant effort to detect the changes in some applications. This paper revisits the long-held assumption that reactive replanning requires updating existing plans. It shows that the incremental planning problem can alternatively be solved more efficiently as a series of independent problems using fast almost-surely asymptotically optimal (ASAO) planning algorithms. These ASAO algorithms quickly find an initial solution and converge towards an optimal solution which allows them to find consistent global plans in the presence of changing obstacles without requiring explicit plan reuse. This is demonstrated with simulated experiments where Effort Informed Trees (EIT*) finds shorter median solution paths than the tested reactive planning algorithms and is further validated using Asymptotically Optimal RRT-Connect (AORRTC) on a real-world planning problem on a robot arm.
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Budget Allocation Policies for Real-Time Multi-Agent Path Finding
Multi-Agent Pathfinding (MAPF) is the problem of finding paths for a set of agents such that each agent reaches its desired destination while avoiding collisions with the other agents. Many MAPF solvers are designed to run offline, that is, first generate paths for all agents and then execute them. Real-Time MAPF (RT-MAPF) embodies a realistic MAPF setup in which one cannot wait until a complete path for each agent has been found before they start to move. Instead, planning and execution are interleaved, where the agents must commit to a fixed number of steps in a constant amount of computation time, referred to as the planning budget. Existing solutions to RT-MAPF iteratively call windowed versions of MAPF algorithms in every planning period, without explicitly considering the size of the planning budget. We address this gap and explore different policies for allocating the planning budget in windowed versions of standard MAPF algorithms, namely Prioritized Planning (PrP) and MAPF-LNS2. Our exploration shows that the baseline approach in which all agents draw from a shared planning budget pool is ineffective in over-constrained situations. Instead, policies that distribute the planning budget over the agents are able to solve more problems with a smaller makespan.
Trust-Region Twisted Policy Improvement
de Vries, Joery A., He, Jinke, Oren, Yaniv, Spaan, Matthijs T. J.
Monte-Carlo tree search (MCTS) has driven many recent breakthroughs in deep reinforcement learning (RL). However, scaling MCTS to parallel compute has proven challenging in practice which has motivated alternative planners like sequential Monte-Carlo (SMC). Many of these SMC methods adopt particle filters for smoothing through a reformulation of RL as a policy inference problem. Yet, persisting design choices of these particle filters often conflict with the aim of online planning in RL, which is to obtain a policy improvement at the start of planning. Drawing inspiration from MCTS, we tailor SMC planners specifically for RL by improving data generation within the planner through constrained action sampling and explicit terminal state handling, as well as improving policy and value target estimation. This leads to our Trust-Region Twisted SMC (TRT-SMC), which shows improved runtime and sample-efficiency over baseline MCTS and SMC methods in both discrete and continuous domains.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty (1.00)
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Broaden your SCOPE! Efficient Multi-turn Conversation Planning for LLMs using Semantic Space
Chen, Zhiliang, Niu, Xinyuan, Foo, Chuan-Sheng, Low, Bryan Kian Hsiang
Large language models (LLMs) are used in chatbots or AI assistants to hold conversations with a human user. In such applications, the quality (e.g., user engagement, safety) of a conversation is important and can only be exactly known at the end of the conversation. To maximize its expected quality, conversation planning reasons about the stochastic transitions within a conversation to select the optimal LLM response at each turn. Existing simulation-based conversation planning algorithms typically select the optimal response by simulating future conversations with a large number of LLM queries at every turn. However, this process is extremely time-consuming and hence impractical for real-time conversations. This paper presents a novel approach called Semantic space COnversation Planning with improved Efficiency (SCOPE) that exploits the dense semantic representation of conversations to perform conversation planning efficiently. In particular, SCOPE models the stochastic transitions in conversation semantics and their associated rewards to plan entirely within the semantic space. This allows us to select the optimal LLM response at every conversation turn without needing additional LLM queries for simulation. As a result, SCOPE can perform conversation planning 70 times faster than conventional simulation-based planning algorithms when applied to a wide variety of conversation starters and two reward functions seen in the real world, yet achieving a higher reward within a practical planning budget. Our code can be found at: https://github.com/chenzhiliang94/convo-plan-SCOPE.
DNCs Require More Planning Steps
Shamshoum, Yara, Hodos, Nitzan, Sieradzki, Yuval, Schuster, Assaf
Many recent works use machine learning models to solve various complex algorithmic problems. However, these models attempt to reach a solution without considering the problem's required computational complexity, which can be detrimental to their ability to solve it correctly. In this work we investigate the effect of computational time and memory on generalization of implicit algorithmic solvers. To do so, we focus on the Differentiable Neural Computer (DNC), a general problem solver that also lets us reason directly about its usage of time and memory. In this work, we argue that the number of planning steps the model is allowed to take, which we call "planning budget", is a constraint that can cause the model to generalize poorly and hurt its ability to fully utilize its external memory. We evaluate our method on Graph Shortest Path, Convex Hull, Graph MinCut and Associative Recall, and show how the planning budget can drastically change the behavior of the learned algorithm, in terms of learned time complexity, training time, stability and generalization to inputs larger than those seen during training.
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Road Planning for Slums via Deep Reinforcement Learning
Zheng, Yu, Su, Hongyuan, Ding, Jingtao, Jin, Depeng, Li, Yong
Millions of slum dwellers suffer from poor accessibility to urban services due to inadequate road infrastructure within slums, and road planning for slums is critical to the sustainable development of cities. Existing re-blocking or heuristic methods are either time-consuming which cannot generalize to different slums, or yield sub-optimal road plans in terms of accessibility and construction costs. In this paper, we present a deep reinforcement learning based approach to automatically layout roads for slums. We propose a generic graph model to capture the topological structure of a slum, and devise a novel graph neural network to select locations for the planned roads. Through masked policy optimization, our model can generate road plans that connect places in a slum at minimal construction costs. Extensive experiments on real-world slums in different countries verify the effectiveness of our model, which can significantly improve accessibility by 14.3% against existing baseline methods. Further investigations on transferring across different tasks demonstrate that our model can master road planning skills in simple scenarios and adapt them to much more complicated ones, indicating the potential of applying our model in real-world slum upgrading. The code and data are available at https://github.com/tsinghua-fib-lab/road-planning-for-slums.
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Think Too Fast Nor Too Slow: The Computational Trade-off Between Planning And Reinforcement Learning
Moerland, Thomas M., Deichler, Anna, Baldi, Simone, Broekens, Joost, Jonker, Catholijn M.
Planning and reinforcement learning are two key approaches to sequential decision making. Multi-step approximate real-time dynamic programming, a recently successful algorithm class of which AlphaZero [Silver et al., 2018] is an example, combines both by nesting planning within a learning loop. However, the combination of planning and learning introduces a new question: how should we balance time spend on planning, learning and acting? The importance of this trade-off has not been explicitly studied before. We show that it is actually of key importance, with computational results indicating that we should neither plan too long nor too short. Conceptually, we identify a new spectrum of planning-learning algorithms which ranges from exhaustive search (long planning) to model-free RL (no planning), with optimal performance achieved midway.
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